


Qa.interactions.enable_sim_transition_path_logging Qa.interactions.disable_sim_transition_path_logging Qa.interactions.disable_sim_interaction_logging

Qa.automation.start_single_sim_performance_test Performance.print_sim_info_creation_sources
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How to make a basic change to an items tuning using Sims 4 Studio - get started making tuning mods for. Performance.log_object_statistics_summary Python discussion How to Access Sims 4 Python Files How to change the simulationclock speed by changing Maxis scripts by jcgurango For absolute beginners: Making a simple script that gets the towns population (mgomez) XML Tuning. Performance.add_automation_profiling_marker Inventory.sim_inventory_census.instanced_sims Interactions.toggle_interactions_in_callstack Click here to download and install.Īutonomy.clear_full_autonomy_delay_after_user_actionĪutonomy.distance_estimates.perform_timed_runĪutonomy.override_full_autonomy_delay_after_user_actionĬlock.ignore_interaction_speed_change_requests
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❗ The cheats will still work in the game if you have TwistedMexi’s AllCheats Mod installed. It's also very difficult for us to know what you did and what cheats you used when you come to us with glitches to fix. Why shouldn't we expose some cheats? Well, some cheats can REALLY mess up your game. Unfortunately, we exposed a handful of cheats that we really, really shouldn't have. We know many of you use them to tell stories, get to the part of the game you like, all of that. We also discuss which cheats we can expose to the community. We create cheats in every pack to help us test and develop features. There is a specific bullet in the patch notes I want to talk about. At some point we have to decide when to "stop adding things" to an update so that we can get it out.
